// Copyright (C) Stichting Deltares 2024. All rights reserved. // // This file is part of the Dam Engine. // // The Dam Engine is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // // All names, logos, and references to "Deltares" are registered trademarks of // Stichting Deltares and remain full property of Stichting Deltares at all times. // All rights reserved. using System; namespace Deltares.DamEngine.Data.Standard; /// /// Static helper class ComputeDoubles with static helper methods /// public static class ComputeDoubles { private const double cEpsilon = 1.0e-3; /// /// Determines whether two values are nearly the same. /// /// Uses a tolerance of 1e-3. public static bool IsNearEqual(this double aValue1, double aValue2, double aTolerance = cEpsilon) { if (Math.Abs(aValue1 - aValue2) < aTolerance) { return true; } return false; } /// /// Determines whether the specified value is nearly equal to or is greater than /// another value. /// /// Uses a tolerance of 1e-3. public static bool IsGreaterThanOrEqualTo(this double aValue1, double aValue2, double tolerance = cEpsilon) { if (aValue1 - aValue2 > -tolerance) { return true; } return false; } /// /// Determines whether a value is significantly less than another value. /// /// Uses a tolerance of 1e-3. public static bool IsLessThan(this double aValue1, double aValue2, double tolerance = cEpsilon) { return !IsGreaterThanOrEqualTo(aValue1, aValue2, tolerance); } /// /// Determines whether a value is insignificantly greater than, is equal to or is /// less than another value. /// /// Uses a tolerance of 1e-3. public static bool IsLessThanOrEqualTo(this double aValue1, double aValue2, double tolerance = cEpsilon) { return !IsGreaterThan(aValue1, aValue2, tolerance); } /// /// Determines whether the specified value is nearly zero. /// /// Uses a tolerance of 1e-3. public static bool IsZero(this double aValue1) { if (Math.Abs(aValue1 - 0.0) < cEpsilon) { return true; } return false; } /// /// Determines whether the specified value is significantly greater than another value. /// /// Uses a tolerance of 1e-3. private static bool IsGreaterThan(this double aValue1, double aValue2, double tolerance = cEpsilon) { if (aValue1 - aValue2 > tolerance) { return true; } return false; } }