using System;
using System.Windows.Input;
namespace Core.Gui.Commands
{
///
/// Defines a simple command that executes an .
///
public class RelayCommand : ICommand
{
private readonly Action action;
private readonly Func canExecute;
public event EventHandler CanExecuteChanged;
///
/// Creates a new instance of .
///
/// The action to execute.
/// Thrown when is null .
public RelayCommand(Action action) : this(action, o => true) {}
///
/// Creates a new instance of .
///
/// The action to execute.
/// The function that determines whether command can execute.
/// Thrown when is null .
public RelayCommand(Action action, Func canExecute)
{
if (action == null)
{
throw new ArgumentNullException(nameof(action));
}
if (canExecute == null)
{
throw new ArgumentNullException(nameof(canExecute));
}
this.action = action;
this.canExecute = canExecute;
}
public bool CanExecute(object parameter)
{
return canExecute(parameter);
}
public void Execute(object parameter)
{
action(parameter);
}
}
}