using System;
using System.Collections.Generic;
using Core.Common.Base;
namespace Core.Common.Gui
{
///
/// Handles all common high-level commands in the graphical user interface invoked via menu / toolbar.
///
public interface IGuiCommandHandler : IDisposable
{
///
/// Tries to create a new project.
///
///
/// The creation action might be cancelled (due to user interaction).
///
void TryCreateNewProject();
///
/// Tries to open an existing project.
///
///
/// The opening action might be cancelled (due to user interaction).
///
/// Whether or not an existing project was correctly opened.
bool TryOpenExistingProject();
///
/// Tries to open an existing project from file.
///
/// The path to the existing project file.
///
/// The opening action might be cancelled (due to user interaction).
///
/// Whether or not an existing project was correctly opened.
bool TryOpenExistingProject(string filePath);
///
/// Tries to close a project.
///
///
/// The closing action might be cancelled (due to user interaction).
///
/// Whether or not the project was correctly closed.
bool TryCloseProject();
///
/// Presents the user with a dialog to choose an editor for the selected dataitem
///
void OpenSelectViewDialog();
///
/// Opens the default view for the current selection
///
void OpenDefaultViewForSelection();
void OpenViewForSelection(Type viewType = null);
void OpenView(object dataObject, Type viewType = null);
void RemoveAllViewsForItem(object dataObject);
///
/// Presents the user with a dialog from which items can be selected and then created. The items are retrieved
/// using the DataItemInfo objects of plugins. The item is NOT added to the project or wrapped in a DataItem.
///
///
/// The predicate which must evaluate to true for an item type to be included in the list
object AddNewChildItem(object parent, IEnumerable childItemTypes);
void AddNewItem(object parent);
///
///
/// true if there is a default vioew for the current selection
bool CanOpenDefaultViewForSelection();
///
///
/// true if there are more supported views for the current selection
bool CanOpenSelectViewDialog();
void AddItemToProject(object item);
void ExportSelectedItem();
///
/// Activates the propertyGrid toolbox
///
void ShowProperties();
// TODO: move to import plugin
void ImportToGuiSelection();
///
/// Indicates if there are importers for the current Gui.Selection
///
bool CanImportToGuiSelection();
///
/// Indicates if there are exporters for the current Gui.Selection
///
bool CanExportFromGuiSelection();
///
/// Indicates if there is a property view object for the current .
///
/// true if a property view is defined, false otherwise.
bool CanShowPropertiesForGuiSelection();
object GetDataOfActiveView();
void OpenLogFileExternal();
void ExportFrom(object data, IFileExporter exporter = null);
void ImportOn(object target, IFileImporter importer = null);
}
}