// Copyright (C) Stichting Deltares 2017. All rights reserved. // // This file is part of Ringtoets. // // Ringtoets is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . // // All names, logos, and references to "Deltares" are registered trademarks of // Stichting Deltares and remain full property of Stichting Deltares at all times. // All rights reserved. using System.Globalization; namespace Core.Common.Base.Geometry { /// /// Defines a mathematical, immutable point in 3D Euclidean space. /// public sealed class Point3D { /// /// Creates a new instance of . /// /// The x-coordinate of the new . /// The y-coordinate of the new . /// The z-coordinate of the new . public Point3D(double x, double y, double z) { X = x; Y = y; Z = z; } /// /// Gets or sets the x coordinate. /// public double X { get; } /// /// Gets or sets the y coordinate. /// public double Y { get; } /// /// Gets or sets the z coordinate. /// public double Z { get; } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } if (ReferenceEquals(this, obj)) { return true; } if (obj.GetType() != GetType()) { return false; } return Equals((Point3D) obj); } public override int GetHashCode() { unchecked { int hashCode = X.GetHashCode(); hashCode = (hashCode * 397) ^ Y.GetHashCode(); hashCode = (hashCode * 397) ^ Z.GetHashCode(); return hashCode; } } public override string ToString() { return string.Format(CultureInfo.CurrentCulture, "({0}, {1}, {2})", X, Y, Z); } /// /// Compares the with based on , and . /// /// A to compare with. /// True if the coordinates of the matches the coordinate of . False otherwise. private bool Equals(Point3D other) { return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z); } } }