// Copyright (C) Stichting Deltares 2026. All rights reserved. // // This file is part of the Dam Engine. // // The Dam Engine is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // // All names, logos, and references to "Deltares" are registered trademarks of // Stichting Deltares and remain full property of Stichting Deltares at all times. // All rights reserved. using Deltares.DamEngine.Data.Geometry; using Deltares.DamEngine.Data.Geotechnics; namespace Deltares.DamEngine.TestHelpers.Factories; public static class FactoryForSurfaceLines { /// /// Creates a surface line, that is almost the same as Tutorial 1 /// /// surface line public static SurfaceLine2 CreateSurfaceLineTutorial1(bool includingTraffic = false, double ditchBottomLevel = -2) { var surfaceLine = new SurfaceLine2 { Name = "Tutorial1", Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; // Next point adjusted so create PL line can be tested better surfaceLine.EnsurePointOfType(0.0, 0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(10.0, 0, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(34.5, 5, CharacteristicPointType.DikeTopAtRiver); if (includingTraffic) { surfaceLine.EnsurePointOfType(35.0, 5, CharacteristicPointType.TrafficLoadOutside); surfaceLine.EnsurePointOfType(38.5, 5, CharacteristicPointType.TrafficLoadInside); } surfaceLine.EnsurePointOfType(40.5, 5, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(50.5, 0, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(58.5, 0, CharacteristicPointType.DitchDikeSide); surfaceLine.EnsurePointOfType(59.5, ditchBottomLevel, CharacteristicPointType.BottomDitchDikeSide); surfaceLine.EnsurePointOfType(61.5, ditchBottomLevel, CharacteristicPointType.BottomDitchPolderSide); surfaceLine.EnsurePointOfType(61.51, 0, CharacteristicPointType.DitchPolderSide); surfaceLine.EnsurePointOfType(75.0, 0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Creates a surface line as regular "zig zag" line of 120 m length with the highest corners 2 m above the middle line /// and lowest corners 2 m below. Each corner has a width of 40 m. There are 3 corners in total. /// /// surface line public static SurfaceLine2 CreateSurfaceLineInZigZag(double xCoordLeftPoint, double zCoordLeftPoint) { var surfaceLine = new SurfaceLine2 { Name = "Surface line in zig zag" }; surfaceLine.EnsurePoint(xCoordLeftPoint, zCoordLeftPoint); surfaceLine.EnsurePoint(xCoordLeftPoint + 20, zCoordLeftPoint + 2); surfaceLine.EnsurePoint(xCoordLeftPoint + 60, zCoordLeftPoint - 2); surfaceLine.EnsurePoint(xCoordLeftPoint + 100, zCoordLeftPoint + 2); surfaceLine.EnsurePoint(xCoordLeftPoint + 120, zCoordLeftPoint); return surfaceLine; } /// /// Creates a surface line for piping bligh. /// /// surface line public static SurfaceLine2 CreateSurfaceLineForPipingBligh() { //Surface line tutorial 1 var surfaceLine = new SurfaceLine2 { Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; surfaceLine.EnsurePoint(0, 2.5); surfaceLine.EnsurePoint(2, 2.5); surfaceLine.EnsurePointOfType(3.5, 4, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePoint(5.5, 4); surfaceLine.EnsurePointOfType(7.5, 2, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePoint(9.5, 2); surfaceLine.EnsurePoint(10, 1.5); surfaceLine.EnsurePoint(11, 2); surfaceLine.EnsurePoint(13, 2); return surfaceLine; } /// /// Creates a realistic surface line for height adapter. /// /// surface line public static SurfaceLine2 CreateRealisticSurfaceLineForHeightAdapter() { var surfaceLine = new SurfaceLine2 { Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; var pointSurfaceLevelOutside = new GeometryPoint { X = -27.0, Z = 12.4 }; var pointDikeToeAtRiver = new GeometryPoint { X = -17.4, Z = 12.4 }; var pointDikeTopAtRiver = new GeometryPoint { X = 0, Z = 18.2 }; var pointTrafficLoadOutside = new GeometryPoint { X = 1.0, Z = 18.2 }; var pointTrafficLoadInside = new GeometryPoint { X = 6.0, Z = 18.2 }; var pointDikeTopAtPolder = new GeometryPoint { X = 7.0, Z = 18.2 }; var pointInsteekShoulderInside = new GeometryPoint { X = 26.520, Z = 12.10 }; var pointTopShoulderInside = new GeometryPoint { X = 26.620, Z = 12.10 }; var pointDikeToeAtPolder = new GeometryPoint { X = 26.840, Z = 12.0 }; var pointDitchDikeSide = new GeometryPoint { X = 29.840, Z = 12.0 }; var pointBottomDitchDikeSide = new GeometryPoint { X = 30.840, Z = 11.0 }; var pointBottomDitchPolderSide = new GeometryPoint { X = 38.840, Z = 11.0 }; var pointDitchPolderSide = new GeometryPoint { X = 39.840, Z = 12 }; var pointSurfaceLevelInside = new GeometryPoint { X = 140, Z = 12 }; surfaceLine.EnsurePointOfType(pointSurfaceLevelOutside.X, pointSurfaceLevelOutside.Z, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(pointDikeToeAtRiver.X, pointDikeToeAtRiver.Z, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(pointDikeTopAtRiver.X, pointDikeTopAtRiver.Z, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(pointTrafficLoadOutside.X, pointTrafficLoadOutside.Z, CharacteristicPointType.TrafficLoadOutside); surfaceLine.EnsurePointOfType(pointTrafficLoadInside.X, pointTrafficLoadInside.Z, CharacteristicPointType.TrafficLoadInside); surfaceLine.EnsurePointOfType(pointDikeTopAtPolder.X, pointDikeTopAtPolder.Z, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(pointInsteekShoulderInside.X, pointInsteekShoulderInside.Z, CharacteristicPointType.ShoulderBaseInside); surfaceLine.EnsurePointOfType(pointTopShoulderInside.X, pointTopShoulderInside.Z, CharacteristicPointType.ShoulderTopInside); surfaceLine.EnsurePointOfType(pointDikeToeAtPolder.X, pointDikeToeAtPolder.Z, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(pointDitchDikeSide.X, pointDitchDikeSide.Z, CharacteristicPointType.DitchDikeSide); surfaceLine.EnsurePointOfType(pointBottomDitchDikeSide.X, pointBottomDitchDikeSide.Z, CharacteristicPointType.BottomDitchDikeSide); surfaceLine.EnsurePointOfType(pointBottomDitchPolderSide.X, pointBottomDitchPolderSide.Z, CharacteristicPointType.BottomDitchPolderSide); surfaceLine.EnsurePointOfType(pointDitchPolderSide.X, pointDitchPolderSide.Z, CharacteristicPointType.DitchPolderSide); surfaceLine.EnsurePointOfType(pointSurfaceLevelInside.X, pointSurfaceLevelInside.Z, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Creates a horizontal surface line. /// /// surface line public static SurfaceLine2 CreateHorizontalSurfaceLine(double level, double left = -10, double right = 10) { var surfaceLine = new SurfaceLine2 { Name = "HorizontalLine" }; surfaceLine.EnsurePointOfType(left, level, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(left + (right - left) / 4, level, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(left + (right - left) / 2, level, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(right - (right - left) / 4, level, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(right, level, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Creates a surface line based on tutorial DWP_1 /// /// surface line public static SurfaceLine2 CreateSurfaceLineForTestingGrid(double left, double right) { var surfaceLine = new SurfaceLine2 { Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; surfaceLine.EnsurePointOfType(left, 0.0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(29.86, 3.74, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(33.18, 3.81, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(59.96, -0.29, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(right, 0.0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Create a simple surface line without shoulder /// /// surface line public static SurfaceLine2 CreateSurfacelineSimpleDike() { var surfaceLine = new SurfaceLine2 { Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; surfaceLine.EnsurePointOfType(0.0, 2.0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(1.0, 2.0, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(4.0, 5.0, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(7.0, 5.0, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(10.0, 1.0, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(12.0, 1.0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Create a simple surface line for dike with sloping shoulder /// /// surface line public static SurfaceLine2 CreateSurfacelineDikeWithSlopingShoulder() { var surfaceLine = new SurfaceLine2 { Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; surfaceLine.EnsurePointOfType(0.0, 2.0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(1.0, 2.0, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(4.0, 5.0, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(7.0, 5.0, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(9.0, 3.0, CharacteristicPointType.ShoulderBaseInside); surfaceLine.EnsurePointOfType(11.0, 2.5, CharacteristicPointType.ShoulderTopInside); surfaceLine.EnsurePointOfType(12.5, 1.0, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(15.0, 1.0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Create a simple surface line without shoulder and with ditch at polder side /// /// surface line public static SurfaceLine2 CreateSurfaceLineForWtiPiping(bool includingTraffic = false) { //Surface line tutorial 1 var surfaceLine = new SurfaceLine2 { Name = "Tutorial1", Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; // Next point adjusted so create PL line can be tested better surfaceLine.EnsurePointOfType(0.0, 0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(10.0, 0, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(34.5, 5, CharacteristicPointType.DikeTopAtRiver); if (includingTraffic) { surfaceLine.EnsurePointOfType(35.0, 5, CharacteristicPointType.TrafficLoadOutside); surfaceLine.EnsurePointOfType(38.5, 5, CharacteristicPointType.TrafficLoadInside); } surfaceLine.EnsurePointOfType(40.5, 5, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(50.5, 0, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(58.5, 0, CharacteristicPointType.DitchDikeSide); surfaceLine.EnsurePointOfType(59.5, -1, CharacteristicPointType.BottomDitchDikeSide); surfaceLine.EnsurePointOfType(61.5, -1, CharacteristicPointType.BottomDitchPolderSide); surfaceLine.EnsurePointOfType(61.5, 0, CharacteristicPointType.DitchPolderSide); surfaceLine.EnsurePointOfType(75.0, 0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Creates a surface line, that contains a dike and a ditch on the polder side. /// /// surface line public static SurfaceLine2 CreateSurfaceLineWithDikeAndDitch(double dikeTopLevel = 5, double ditchBottomLevel = -2) { var surfaceLine = new SurfaceLine2 { Name = "SurfaceLineWithDikeAndDitch", Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; surfaceLine.EnsurePointOfType(0.0, 0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(10.0, 0, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(34.5, dikeTopLevel, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(40.5, dikeTopLevel, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(50.5, 0, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(58.5, 0, CharacteristicPointType.DitchDikeSide); surfaceLine.EnsurePointOfType(59.5, ditchBottomLevel, CharacteristicPointType.BottomDitchDikeSide); surfaceLine.EnsurePointOfType(61.5, ditchBottomLevel, CharacteristicPointType.BottomDitchPolderSide); surfaceLine.EnsurePointOfType(62.5, 0, CharacteristicPointType.DitchPolderSide); surfaceLine.EnsurePointOfType(75.0, 0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } public static SurfaceLine2 CreateSurfaceLineDike(double offset = 0.0, string name = "SurfaceLineWithDikeAndDitch") { var surfaceLine = new SurfaceLine2 { Name = name, Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; surfaceLine.EnsurePointOfType(0.0, offset + 0.0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(10.0, offset + 0.0, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(34.5, offset + 5.0, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(40.5, offset + 5.0, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(50.5, offset + 0.0, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(75.0, offset + 0.0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } /// /// Creates a surface line, that contains a dike and is fully above SurfaceLineWithDikeAndDitch. /// /// surface line public static SurfaceLine2 CreateSurfaceLineAboveSurfaceLineDikeAndDitch() { return CreateSurfaceLineDike(5.0, "AboveSurfaceLineWithDikeAndDitch"); } /// /// Creates a surface line, that contains a dike and is fully below SurfaceLineWithDikeAndDitch. /// /// surface line public static SurfaceLine2 CreateSurfaceLineBelowSurfaceLineDikeAndDitch() { return CreateSurfaceLineDike(-10.0, "AboveSurfaceLineWithDikeAndDitch"); } /// /// Creates a surface line, that contains a dike and is cutting the SurfaceLineWithDikeAndDitch. /// /// The surface line public static SurfaceLine2 CreateSurfaceLineCuttingSurfaceLineDikeAndDitch() { return CreateSurfaceLineDike(-2.0, "AboveSurfaceLineWithDikeAndDitch"); } /// /// Creates a surface line, that contains a dike and with points that are not strictly ascending. /// /// The surface line public static SurfaceLine2 CreateSurfaceLineDikeNonStrictAscending() { var surfaceLine = new SurfaceLine2 { Name = "DikeNonStrictAscending", Geometry = new GeometryPointString(), CharacteristicPoints = { GeometryMustContainPoint = true } }; surfaceLine.EnsurePointOfType(0.0, 0.0, CharacteristicPointType.SurfaceLevelOutside); surfaceLine.EnsurePointOfType(10.0, 0.0, CharacteristicPointType.DikeToeAtRiver); surfaceLine.EnsurePointOfType(34.5, 5.0, CharacteristicPointType.DikeTopAtRiver); surfaceLine.EnsurePointOfType(40.5, 5.0, CharacteristicPointType.DikeTopAtPolder); surfaceLine.EnsurePointOfType(40.5, 0.0, CharacteristicPointType.DikeToeAtPolder); surfaceLine.EnsurePointOfType(75.0, 0.0, CharacteristicPointType.SurfaceLevelInside); return surfaceLine; } }