// Copyright (C) Stichting Deltares 2025. All rights reserved. // // This file is part of the Dam Engine. // // The Dam Engine is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . // // All names, logos, and references to "Deltares" are registered trademarks of // Stichting Deltares and remain full property of Stichting Deltares at all times. // All rights reserved. using System.Collections.Generic; using System.Globalization; namespace Deltares.DamEngine.Data.Tests.Standard; /// /// Test data object to test ObjectCopier /// public class ClassWithDifferentProperties { // initilise arrays /// /// The double array /// public double[] DoubleArray = new double[5]; /// /// The int array /// public int[] IntArray = new int[5]; /// /// The string array /// public string[] StrArray = new string[5]; /// /// The bool array /// public bool[] BoolArray = new bool[5]; // initialise lists /// /// The double list /// public List DoubleList = new List(); /// /// The int list /// public List IntList = new List(); /// /// The string list /// public List StrList = new List(); /// /// The bool list /// public List BoolList = new List(); // initialise Dictionaries /// /// The double dictionary /// public Dictionary DoubleDictionary = new Dictionary(); /// /// The int dictionary /// public Dictionary IntDictionary = new Dictionary(); /// /// The string dictionary /// public Dictionary StrDictionary = new Dictionary(); /// /// The bool dictionary /// public Dictionary BoolDictionary = new Dictionary(); /// /// Assigns the array values. /// public void AssignArrayValues() { for (var i = 0; i < 5; i++) { DoubleArray[i] = i; IntArray[i] = i; StrArray[i] = i.ToString(CultureInfo.InvariantCulture); BoolArray[i] = true; } } /// /// Assigns the list values. /// public void AssignListValues() { for (var i = 0; i < 5; i++) { DoubleList.Add(i); IntList.Add(i); StrList.Add(i.ToString(CultureInfo.InvariantCulture)); BoolList.Add(true); } } /// /// Assigns the dictionary values. /// public void AssignDictionaryValues() { for (var i = 0; i < 5; i++) { DoubleDictionary.Add(i, i); IntDictionary.Add(i, i); StrDictionary.Add(i.ToString(CultureInfo.InvariantCulture), i.ToString(CultureInfo.InvariantCulture)); BoolDictionary.Add(i, true); } } }