// Copyright (C) Stichting Deltares 2017. All rights reserved.
//
// This file is part of Ringtoets.
//
// Ringtoets is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
//
// All names, logos, and references to "Deltares" are registered trademarks of
// Stichting Deltares and remain full property of Stichting Deltares at all times.
// All rights reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using Core.Common.Base.Geometry;
using Ringtoets.MacroStabilityInwards.Primitives;
namespace Ringtoets.MacroStabilityInwards.Data
{
///
/// Defines extension methods dealing with instances.
///
public static class MacroStabilityInwardsCalculationScenarioExtensions
{
///
/// Determines if the surface line of a calculation is intersecting with the section reference line.
///
/// The macro stability inwards calculation scenario containing the surface line.
/// The line segments that define the reference line.
/// true when intersecting. false otherwise.
/// Thrown when contains no elements.
public static bool IsSurfaceLineIntersectionWithReferenceLineInSection(this MacroStabilityInwardsCalculationScenario macroStabilityInwardsCalculationScenario, IEnumerable lineSegments)
{
RingtoetsMacroStabilityInwardsSurfaceLine surfaceLine = macroStabilityInwardsCalculationScenario?.InputParameters.SurfaceLine;
if (surfaceLine == null)
{
return false;
}
double minimalDistance = lineSegments.Min(segment => segment.GetEuclideanDistanceToPoint(surfaceLine.ReferenceLineIntersectionWorldPoint));
return minimalDistance < 1e-6;
}
}
}