// Copyright (C) Stichting Deltares 2017. All rights reserved. // // This file is part of Ringtoets. // // Ringtoets is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // All names, logos, and references to "Deltares" are registered trademarks of // Stichting Deltares and remain full property of Stichting Deltares at all times. // All rights reserved. using System; using System.Collections.Generic; using System.Linq; using Core.Common.Base.Geometry; using Ringtoets.MacroStabilityInwards.Primitives; namespace Ringtoets.MacroStabilityInwards.Data { /// /// Defines extension methods dealing with instances. /// public static class MacroStabilityInwardsCalculationScenarioExtensions { /// /// Determines if the surface line of a calculation is intersecting with the section reference line. /// /// The macro stability inwards calculation scenario containing the surface line. /// The line segments that define the reference line. /// true when intersecting. false otherwise. /// Thrown when contains no elements. public static bool IsSurfaceLineIntersectionWithReferenceLineInSection(this MacroStabilityInwardsCalculationScenario macroStabilityInwardsCalculationScenario, IEnumerable lineSegments) { RingtoetsMacroStabilityInwardsSurfaceLine surfaceLine = macroStabilityInwardsCalculationScenario?.InputParameters.SurfaceLine; if (surfaceLine == null) { return false; } double minimalDistance = lineSegments.Min(segment => segment.GetEuclideanDistanceToPoint(surfaceLine.ReferenceLineIntersectionWorldPoint)); return minimalDistance < 1e-6; } } }