Index: DamEngine/trunk/src/Deltares.DamEngine.Calculators/DikesDesign/DesignCalculatorShoulderPerPoint.cs
===================================================================
diff -u -r1151 -r1152
--- DamEngine/trunk/src/Deltares.DamEngine.Calculators/DikesDesign/DesignCalculatorShoulderPerPoint.cs (.../DesignCalculatorShoulderPerPoint.cs) (revision 1151)
+++ DamEngine/trunk/src/Deltares.DamEngine.Calculators/DikesDesign/DesignCalculatorShoulderPerPoint.cs (.../DesignCalculatorShoulderPerPoint.cs) (revision 1152)
@@ -45,25 +45,7 @@
private const double CMinimumShoulderExtraWidth = 1;
private const double CToleranceShoulderChanges = 0.001;
-
///
- /// Calculates the maximum level for the shoulder.
- ///
- /// The surface line.
- /// The fraction of dike height to determine maximimum shoulder height.
- ///
- private static double CalculateMaximumShoulderLevel(SurfaceLine2 surfaceLine, double maxFractionOfDikeHeightForShoulderHeight)
- {
- var top = surfaceLine.CharacteristicPoints.GetGeometryPoint(CharacteristicPointType.DikeTopAtPolder).Z;
- var bottom = surfaceLine.CharacteristicPoints.GetGeometryPoint(CharacteristicPointType.DikeToeAtPolder).Z;
- if (top - bottom <= 0)
- {
- throw new DesignCalculatorException(Resources.SurfaceLineShoulderAdapterMaxShoulderHeightError);
- }
- double maxHeight = Math.Abs((top - bottom) * maxFractionOfDikeHeightForShoulderHeight);
- return bottom + maxHeight;
- }
- ///
/// Performs the design calculation shoulder iterative per point.
/// This is a design strategy used for Piping
///
@@ -75,8 +57,10 @@
/// The calculation messages.
/// The design calculations.
///
- public static void PerformDesignCalculationShoulderPerPoint(IKernelWrapper kernelWrapper, IKernelDataInput kernelDataInput, IKernelDataOutput kernelDataOutput,
- DamKernelInput damKernelInput, DesignScenario designScenario,
+ public static void PerformDesignCalculationShoulderPerPoint
+ (IKernelWrapper kernelWrapper, IKernelDataInput kernelDataInput,
+ IKernelDataOutput kernelDataOutput, DamKernelInput damKernelInput,
+ DesignScenario designScenario,
List calculationMessages, List designCalculations)
{
var designResults = new List();
@@ -178,6 +162,24 @@
}
///
+ /// Calculates the maximum level for the shoulder.
+ ///
+ /// The surface line.
+ /// The fraction of dike height to determine maximimum shoulder height.
+ ///
+ private static double CalculateMaximumShoulderLevel(SurfaceLine2 surfaceLine, double maxFractionOfDikeHeightForShoulderHeight)
+ {
+ var top = surfaceLine.CharacteristicPoints.GetGeometryPoint(CharacteristicPointType.DikeTopAtPolder).Z;
+ var bottom = surfaceLine.CharacteristicPoints.GetGeometryPoint(CharacteristicPointType.DikeToeAtPolder).Z;
+ if (top - bottom <= 0)
+ {
+ throw new DesignCalculatorException(Resources.SurfaceLineShoulderAdapterMaxShoulderHeightError);
+ }
+ double maxHeight = Math.Abs((top - bottom) * maxFractionOfDikeHeightForShoulderHeight);
+ return bottom + maxHeight;
+ }
+
+ ///
/// Ensures that the points on the surface line are never more than cDiff (0.5) apart.
///
///