Index: DamEngine/trunk/src/Deltares.DamEngine.Data/Geometry/Routines2D.cs
===================================================================
diff -u -r4248 -r4540
--- DamEngine/trunk/src/Deltares.DamEngine.Data/Geometry/Routines2D.cs (.../Routines2D.cs) (revision 4248)
+++ DamEngine/trunk/src/Deltares.DamEngine.Data/Geometry/Routines2D.cs (.../Routines2D.cs) (revision 4540)
@@ -1,4 +1,4 @@
-// Copyright (C) Stichting Deltares 2023. All rights reserved.
+// Copyright (C) Stichting Deltares 2024. All rights reserved.
//
// This file is part of the Dam Engine.
//
@@ -102,7 +102,7 @@
/// For connected parallel lines, the connection point will be returned as valid intersection point.
///
public LineIntersection DetermineIf2DLinesIntersectStrickly(Point2D point1, Point2D point2, Point2D point3,
- Point2D point4, out Point2D intersectionPoint)
+ Point2D point4, out Point2D intersectionPoint)
{
return DetermineIf2DLinesIntersectStrickly(point1, point2, point3, point4,
out intersectionPoint, CEpsilon);
@@ -414,7 +414,7 @@
///
///
public double FindAngle(Point2D line1Point1, Point2D line1Point2, Point2D line2Point1,
- Point2D line2Point2)
+ Point2D line2Point2)
{
double x1 = line1Point2.X - line1Point1.X;
double z1 = line1Point2.Z - line1Point1.Z;
@@ -611,7 +611,7 @@
/// For connected parallel lines, the connection point will be returned as valid intersection point.
///
private LineIntersection DetermineIf2DLinesIntersectStrickly(Point2D point1, Point2D point2, Point2D point3,
- Point2D point4, out Point2D intersectionPoint, double tolerance)
+ Point2D point4, out Point2D intersectionPoint, double tolerance)
{
double point1X = point1.X;
double point1Z = point1.Z;
@@ -675,7 +675,7 @@
/// The tolerance.
///
private bool DoLinesAtLeastPartialyOverlap(double point1X, double point1Z, double point2X, double point2Z,
- double point3X, double point3Z, double point4X, double point4Z, double tolerance)
+ double point3X, double point3Z, double point4X, double point4Z, double tolerance)
{
bool result = AreLinesParallel(point1X, point1Z, point2X, point2Z, point3X, point3Z, point4X, point4Z, tolerance);
@@ -731,7 +731,7 @@
/// True when parallel
///
private bool AreLinesParallel(double point1X, double point1Z, double point2X, double point2Z,
- double point3X, double point3Z, double point4X, double point4Z, double tolerance)
+ double point3X, double point3Z, double point4X, double point4Z, double tolerance)
{
double aX = point2X - point1X;
double aY = point2Z - point1Z;