Index: DamEngine/trunk/src/Deltares.DamEngine.Data/Geometry/Routines2D.cs =================================================================== diff -u -r4248 -r4540 --- DamEngine/trunk/src/Deltares.DamEngine.Data/Geometry/Routines2D.cs (.../Routines2D.cs) (revision 4248) +++ DamEngine/trunk/src/Deltares.DamEngine.Data/Geometry/Routines2D.cs (.../Routines2D.cs) (revision 4540) @@ -1,4 +1,4 @@ -// Copyright (C) Stichting Deltares 2023. All rights reserved. +// Copyright (C) Stichting Deltares 2024. All rights reserved. // // This file is part of the Dam Engine. // @@ -102,7 +102,7 @@ /// For connected parallel lines, the connection point will be returned as valid intersection point. /// public LineIntersection DetermineIf2DLinesIntersectStrickly(Point2D point1, Point2D point2, Point2D point3, - Point2D point4, out Point2D intersectionPoint) + Point2D point4, out Point2D intersectionPoint) { return DetermineIf2DLinesIntersectStrickly(point1, point2, point3, point4, out intersectionPoint, CEpsilon); @@ -414,7 +414,7 @@ /// /// public double FindAngle(Point2D line1Point1, Point2D line1Point2, Point2D line2Point1, - Point2D line2Point2) + Point2D line2Point2) { double x1 = line1Point2.X - line1Point1.X; double z1 = line1Point2.Z - line1Point1.Z; @@ -611,7 +611,7 @@ /// For connected parallel lines, the connection point will be returned as valid intersection point. /// private LineIntersection DetermineIf2DLinesIntersectStrickly(Point2D point1, Point2D point2, Point2D point3, - Point2D point4, out Point2D intersectionPoint, double tolerance) + Point2D point4, out Point2D intersectionPoint, double tolerance) { double point1X = point1.X; double point1Z = point1.Z; @@ -675,7 +675,7 @@ /// The tolerance. /// private bool DoLinesAtLeastPartialyOverlap(double point1X, double point1Z, double point2X, double point2Z, - double point3X, double point3Z, double point4X, double point4Z, double tolerance) + double point3X, double point3Z, double point4X, double point4Z, double tolerance) { bool result = AreLinesParallel(point1X, point1Z, point2X, point2Z, point3X, point3Z, point4X, point4Z, tolerance); @@ -731,7 +731,7 @@ /// True when parallel /// private bool AreLinesParallel(double point1X, double point1Z, double point2X, double point2Z, - double point3X, double point3Z, double point4X, double point4Z, double tolerance) + double point3X, double point3Z, double point4X, double point4Z, double tolerance) { double aX = point2X - point1X; double aY = point2Z - point1Z;