Index: Ringtoets/DuneErosion/test/Ringtoets.DuneErosion.Data.TestUtil/DuneLocationsTestHelper.cs =================================================================== diff -u -rfc467f76e8545222ec2672fe9206129cc8fd9b4f -re9ffbddef7cf414f44668847e1610cecc9429fb7 --- Ringtoets/DuneErosion/test/Ringtoets.DuneErosion.Data.TestUtil/DuneLocationsTestHelper.cs (.../DuneLocationsTestHelper.cs) (revision fc467f76e8545222ec2672fe9206129cc8fd9b4f) +++ Ringtoets/DuneErosion/test/Ringtoets.DuneErosion.Data.TestUtil/DuneLocationsTestHelper.cs (.../DuneLocationsTestHelper.cs) (revision e9ffbddef7cf414f44668847e1610cecc9429fb7) @@ -92,21 +92,22 @@ throw new ArgumentNullException(nameof(failureMechanism)); } - SetDuneLocationCalculationOutput(failureMechanism.CalculationsForMechanismSpecificFactorizedSignalingNorm); - SetDuneLocationCalculationOutput(failureMechanism.CalculationsForMechanismSpecificSignalingNorm); - SetDuneLocationCalculationOutput(failureMechanism.CalculationsForMechanismSpecificLowerLimitNorm); - SetDuneLocationCalculationOutput(failureMechanism.CalculationsForLowerLimitNorm); - SetDuneLocationCalculationOutput(failureMechanism.CalculationsForFactorizedLowerLimitNorm); + var random = new Random(39); + + SetDuneLocationCalculationOutput(failureMechanism.CalculationsForMechanismSpecificFactorizedSignalingNorm, random); + SetDuneLocationCalculationOutput(failureMechanism.CalculationsForMechanismSpecificSignalingNorm, random); + SetDuneLocationCalculationOutput(failureMechanism.CalculationsForMechanismSpecificLowerLimitNorm, random); + SetDuneLocationCalculationOutput(failureMechanism.CalculationsForLowerLimitNorm, random); + SetDuneLocationCalculationOutput(failureMechanism.CalculationsForFactorizedLowerLimitNorm, random); } private static bool HasDuneLocationCalculationOutput(DuneLocationCalculation calculation) { return calculation.Output != null; } - private static void SetDuneLocationCalculationOutput(IEnumerable calculations) + private static void SetDuneLocationCalculationOutput(IEnumerable calculations, Random random) { - var random = new Random(21); foreach (DuneLocationCalculation duneLocationCalculation in calculations) { duneLocationCalculation.Output = new TestDuneLocationCalculationOutput(random.NextDouble(),