Index: Ringtoets/MacroStabilityInwards/src/Ringtoets.MacroStabilityInwards.IO/Builders/SoilProfileBuilder1D.cs =================================================================== diff -u -r5906f61fff270a7526253bea07dfecdf680898ed -rd47809e3a8fadff2be5b10056b79b16dc27eeca2 --- Ringtoets/MacroStabilityInwards/src/Ringtoets.MacroStabilityInwards.IO/Builders/SoilProfileBuilder1D.cs (.../SoilProfileBuilder1D.cs) (revision 5906f61fff270a7526253bea07dfecdf680898ed) +++ Ringtoets/MacroStabilityInwards/src/Ringtoets.MacroStabilityInwards.IO/Builders/SoilProfileBuilder1D.cs (.../SoilProfileBuilder1D.cs) (revision d47809e3a8fadff2be5b10056b79b16dc27eeca2) @@ -27,11 +27,11 @@ namespace Ringtoets.MacroStabilityInwards.IO.Builders { /// - /// Helps in the creation of a . + /// Helps in the creation of a . /// internal class SoilProfileBuilder1D { - private readonly Collection layers; + private readonly Collection layers; private readonly string name; private readonly double bottom; private readonly long soilProfileId; @@ -47,19 +47,19 @@ this.name = name; this.bottom = bottom; this.soilProfileId = soilProfileId; - layers = new Collection(); + layers = new Collection(); } /// - /// Creates a new instances of the based on the layer definitions. + /// Creates a new instances of the based on the layer definitions. /// - /// A new . + /// A new . /// Thrown when no layers have been added through . - internal MacroStabilityInwardsSoilProfile Build() + internal MacroStabilityInwardsSoilProfile1D Build() { try { - return new MacroStabilityInwardsSoilProfile(name, bottom, layers, SoilProfileType.SoilProfile1D, soilProfileId); + return new MacroStabilityInwardsSoilProfile1D(name, bottom, layers, SoilProfileType.SoilProfile1D, soilProfileId); } catch (ArgumentException e) { @@ -68,10 +68,10 @@ } /// - /// Adds a new , which will be added to the . + /// Adds a new , which will be added to the . /// - /// The to add. - internal void Add(MacroStabilityInwardsSoilLayer soilLayer) + /// The to add. + internal void Add(MacroStabilityInwardsSoilLayer1D soilLayer) { layers.Add(soilLayer); }