Index: Ringtoets/MacroStabilityInwards/src/Ringtoets.MacroStabilityInwards.IO/Builders/SoilProfileBuilder1D.cs
===================================================================
diff -u -r5906f61fff270a7526253bea07dfecdf680898ed -rd47809e3a8fadff2be5b10056b79b16dc27eeca2
--- Ringtoets/MacroStabilityInwards/src/Ringtoets.MacroStabilityInwards.IO/Builders/SoilProfileBuilder1D.cs (.../SoilProfileBuilder1D.cs) (revision 5906f61fff270a7526253bea07dfecdf680898ed)
+++ Ringtoets/MacroStabilityInwards/src/Ringtoets.MacroStabilityInwards.IO/Builders/SoilProfileBuilder1D.cs (.../SoilProfileBuilder1D.cs) (revision d47809e3a8fadff2be5b10056b79b16dc27eeca2)
@@ -27,11 +27,11 @@
namespace Ringtoets.MacroStabilityInwards.IO.Builders
{
///
- /// Helps in the creation of a .
+ /// Helps in the creation of a .
///
internal class SoilProfileBuilder1D
{
- private readonly Collection layers;
+ private readonly Collection layers;
private readonly string name;
private readonly double bottom;
private readonly long soilProfileId;
@@ -47,19 +47,19 @@
this.name = name;
this.bottom = bottom;
this.soilProfileId = soilProfileId;
- layers = new Collection();
+ layers = new Collection();
}
///
- /// Creates a new instances of the based on the layer definitions.
+ /// Creates a new instances of the based on the layer definitions.
///
- /// A new .
+ /// A new .
/// Thrown when no layers have been added through .
- internal MacroStabilityInwardsSoilProfile Build()
+ internal MacroStabilityInwardsSoilProfile1D Build()
{
try
{
- return new MacroStabilityInwardsSoilProfile(name, bottom, layers, SoilProfileType.SoilProfile1D, soilProfileId);
+ return new MacroStabilityInwardsSoilProfile1D(name, bottom, layers, SoilProfileType.SoilProfile1D, soilProfileId);
}
catch (ArgumentException e)
{
@@ -68,10 +68,10 @@
}
///
- /// Adds a new , which will be added to the .
+ /// Adds a new , which will be added to the .
///
- /// The to add.
- internal void Add(MacroStabilityInwardsSoilLayer soilLayer)
+ /// The to add.
+ internal void Add(MacroStabilityInwardsSoilLayer1D soilLayer)
{
layers.Add(soilLayer);
}